
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
|
![]() |
1 3 |
0 | 1 | 1 | 1 | 4 | 0 | 1 | 1 | 1 | 1 |
![]() |
1 3 |
0 | 1 | 1 | 1 | 1 | 4 | 1 | 1 | 1 | 1 |
![]() |
1 3 |
1 | 1 | 1 | 1 | 1 | 0 | 4 | 1 | 1 | 1 |
![]() |
1 3 |
4 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
![]() |
1 3 |
0 | 4 | 1 | 1 | 1 | 0 | 1 | 1 | 1 | 1 |
![]() |
1 3 |
0 | 1 | 4 | 1 | 1 | 0 | 1 | 1 | 1 | 1 |
![]() |
1 3 |
0 | 1 | 1 | 1 | 1 | 0 | 1 | 3 | 1 | 1 |
![]() |
1 3 |
1 | 1 | 1 | 4 | 1 | 1 | 1 | 1 | 1 | 1 |
![]() |
1 3 |
0 | 3 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 3 |
![]() |
1 3 |
0 | 1 | 1 | 1 | 1 | 0 | 2 | 2 | 2 | 3 |
![]() |
1 3 |
0 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 2 | 3 |
![]() |
1 3 |
0 | 1 | 2 | 1 | 2 | 1 | 1 | 1 | 1 | 3 |
![]() |
1 3 |
0 | 0 | 1 | 1 | 1 | 0 | 1 | 4 | 1 | 1 |
![]() |
1 3 |
1 | 0 | 1 | 4 | 1 | 0 | 1 | 1 | 1 | 1 |
![]() |
1 3 |
0 | 0 | 0 | 1 | 4 | 0 | 1 | 1 | 1 | 1 |
![]() |
1 3 |
0 | 0 | 1 | 1 | 1 | 0 | 1 | 1 | 4 | 0 |
![]() |
1 3 |
0 | 0 | 0 | 1 | 1 | 0 | 1 | 1 | 1 | 2 |
備註
(洛克飛彈)可以集氣,因此有3種攻擊力,不過第1與第2段的傷害對BOSS均相同,所以合併數值。
- 部分武器的傷害為藉由修改而得知,正常遊玩下無法測得。
(重力拋舉)對
(威利膠囊II)無效,但是畫面閃爍時可以看到他的下一個出現位置。
ROCKMAN 5 BOSS
ROCKMAN 5 PROJECT
沒有留言:
請輸入您的留言