P |
GE |
SN |
SP |
SH |
DR |
DU |
DI |
SK |
PU |
|
![]() |
1 3 |
0 | 3 | 2 | 2 | 1 | 2 | 1 | 1 | 1 |
![]() |
1 3 |
1 | 0 | 3 | 2 | 2 | 1 | 1 | 1 | 1 |
![]() |
1 3 |
1 | 0 | 0 | 3 | 1 | 1 | 2 | 1 | 1 |
![]() |
1 3 |
3 | 1 | 1 | 0 | 1 | 1 | 1 | 2 | 1 |
![]() |
1 3 |
1 | 1 | 0 | 1 | 1 | 1 | 3 | 1 | 1 |
![]() |
1 3 |
1 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 1 |
![]() |
1 3 |
1 | 1 | 0 | 1 | 1 | 3 | 1 | 3 | 1 |
![]() |
1 3 |
1 | 1 | 0 | 1 | 1 | 3 | 1 | 1 | 1 |
![]() |
1 3 |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
![]() |
1 3 |
0 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 |
![]() |
0 3 |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
![]() |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 |
備註
- 部分武器的傷害為藉由修改而得知,正常遊玩下無法測得。
- 洛克飛彈前兩段傷害相同。
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